Bringing the Indie Tabletop Market trend to the UK in 2026 - a new space for independent creators to showcase their small-run original games.
A new UK-based event inspired by successful indie markets across the globe
A dedicated space to showcase and sell small-run, original designs
Showcase your game to 42,000+ attendees at UK Games Expo
Sell and demo directly to players without needing a publisher

Bastion Indie Market's debut event is graciously hosted by UK Games Expo.
With over 42,000 attendees, UK Games Expo is the ideal place to show your design to the world.
Interested in selling your game?
Unique, interesting games you won't find in the shops.
Build and support the UK indie games community.
Celebrate independent, creative designers.
Benedict Douglas
Brink is a fast, fun, family friendly game for 2 players. It is carefully crafted using high quality birch plywood. The piece of wood itself is sourced from the locally produced Carrooka game (www.carrooka.com). Brink is a unique, eco-friendly game handmade by a Manchester-based games designer.
The goal of Brink is to flick discs across the board to land in your opponents half. The closer to the edge you get, the more points you get. If you get the disc to land so it hangs off the edge, you've scored a BRINK! Maximum points! This is an easy to learn fast-paced exciting game for two. Ideal for family game nights, pub nights or just rainy afternoons.
Lydia Naomi Wallace
22 tiles. 4 player counts. 4 games.
Your weirdly shaped, oddly coloured birds are coming home to Roost!
Lay tiles to a shared grid, trying to gather together as many as you can.
Play head to head, reach goals or play in teams. A different game, with a different feel, for each player count of 1-4.
Edmund Robinson
Tarogan is a tarot-themed tabletop role playing game designed specifically for one shots (games that last a single play session). It has little to no setup time, and includes well over 100 pieces of unique artwork. It includes everything needed for a full tabletop role playing game experience, including 50 paper miniatures, dice, player and monster cards, health trackers and a fully illustrated how to play booklet.
Eric Serra
Explore your mine, develop your town and interact with your neighbours, in this western themed worker placement and tableau builder game.
Tari Eguruze
Cartomancer is a Tarot-themed card battling game. One deck is shared between 2 players, or players can use their own copies of the same deck. It emulates the tactical gameplay of popular TCG’s. There are no expansions and there is no deckbuilding. There are multiple optional set up variations, but the gameplay rules remain the same.
Rikki Tahta
A competitive deduction game for 2-6 players where you are trying to work out your hand ranking with limited information of your own cards. Imagine a competitive mash up of Hanabi and the Gang.
Designed for people who enjoy poker and want to play competitively but without money. The game play is classic Texas holdem poker with a twist that keeps everyone playing throughout the hand, and where gambling has been replaced by tight gaming decisions to trade off gaining information with winning more points.
Marcus Skillern
Bee Friendly is a family tile laying game. Players build their own garden with flower bed tiles to attract bees. The more matching flowers the more bees players will attract. At the end of the game the player with the most bees wins. Learn the game in 15 seconds and the game plays in 15 minutes.
Dean Morris
Push your rivals out, claim the hollows, and connect your creatures — Acacia is a sharp two-player abstract strategy game that takes Connect Four and gives it ruthless consequences.
Tom Kelly
A corrupt official, a not-so-squeaky-clean London laundrette, and a vigilante detective in danger… Can you uncover the criminal syndicate’s final rendezvous before it’s too late? An escape room-style game in an envelope, which contains a host of cunningly-crafted materials, hand-finished items, and references to real London locations, all woven together with a high-stakes story for a thrilling, immersive experience. A 90-150min, 1-4 player game that's easy to get going with, and contains a unique mix of puzzles, trivia and satisfying “aha!” moments. Designed, assembled, and hand-finished in Leicestershire, UK.
Steve Randall
Dig Dog is a tactical card game for 2 to 5 players focused on efficient card play. Players compete to build the highest-value garden by playing cards into their dog bowl, aiming to secure whole bones while avoiding the penalty of broken bones.
With a play time of 2 to 20 minutes, the game rewards tactical interference, but the disruptive play is so regular players don't disagree for long. The session concludes immediately when a player is unable to take an action, leading to scoring that prioritises garden efficiency and bone hoards to determine the winner.
If there’s a tie that can't be settled by points, players must physically fetch a stick to crown the winner!
Andy Meaney
Have you got what it takes to become a culinary superstar? Score points by creating dishes - the more ingredients you use, the more points you score! But your fellow players have to agree with you that it's a dish someone might eat! And don't be left with lots of cards at the end, as each card's difficulty rating counts against your dish score!
All ingredient cards in this game were hand-painted by Emma Meaney, but the game itself was conceptualised by Andy Meaney - it really is a FAMILY game!
Joseph Carless
Station Decimus is a competitive push-your-luck card game for 2-6 players. Players send crew members to explore a derelict space station, The Decimus, competing to gather the most valuable loot while avoiding lethal encounters.
Each round, players choose their initiative order — going first for the best choice of loot but facing the greatest danger, or hanging back for safety while others claim the rewards. An encounter card is revealed each turn, stacking the odds of something deadly happening, making every step deeper into the station more dangerous than the last.
Players who push too far face won't just lose a crew member, they'll lose ALL the loot they collected that mission. But play too cautiously and your opponents walk away with everything.
Four crew types add strategic variety: the Minion, the Enforcer, the Scientist and the Tracker. Hidden survival cards, set collection scoring, and the ability to spend your hard earned loot to take actions instead of scoring them, create a game where every decision matters and every mission tells a different story.
Over four missions, players must balance risk, greed, information, and timing to emerge with the most valuable loot.
Benoît Guilbaud
Somerset is a family-friendly trick-taking game for 4–8 players aged 10+. Players take on the part of woodland animals gathering food before winter. Each turn, a 'food card' is up for grabs and players play cards from their hand to win the food. Each type of food has a value which may vary throughout the game: with each trick won, players have the opportunity to impact the value of a type of food, affecting all players, causing upsets and excitement. The game also features a hidden partnership element, which adds strategy and uncertainty to the game. Players may reveal which team they are on and collaborate with a teammate, or try for the big points and go solo! Somerset plays over three rounds, for a total of 15 to 30 minutes.
Dave Wetherall
'Pollinate!' is a beautiful battle between Bees and Butterflies pollinating flowers in a garden.
Its a quick but thinky 2-player game with no luck in which you place or move one of your insects on your turn. There are emergent strategies with particular tension from a key decision about when to pollinate which triggers scoring from connecting flowers with different types of insect. The first player to pollinate gains a bonus whereas their opponent has additional turns in which to seek to pollinate more flowers.
The board of hexagonal flower tiles is modular, allowing players to build their own garden on which to play resulting in extensive replay variability. The lovely theme and visually-attractive wooden bees and butterflies give the game an appealling table-presence.
Matt Green & Tony Boydell
Players build up the village of Jerusalem into a Town by placing businesses, public services, recreational facilities, places of worship, extra roads and houses in an attempt to climb the Social ladder the highest (the gaining of 'footprints', which are VPs). Players may be able to demolish each other's work, vote on new Municipal structures (a Cathedral, an Airfield, a Reservoir - giant pieces that overlay whole sections of the landscape) and - generally - create a satirical vision of a typical English Town.
The playing area is a freeform space comprising a river and a Roman road dividing the area into each player's home sector containing their Mansion. Buildings can appear in any sector - the choice of the player guided by their own goals and the goals on shared higher-level buildings.
Jerusalem is a sandbox world.
Applications Open
March 2026
Submissions Deadline
Late April 2026
Game catalogue published on website
April 2026
Market Night!
Saturday 30 May 2026, 18:30 - Piazza 1, Panda Room
Bastion Indie Market is run by the organisers of the small Bastion Tabletop Convention in North Wales, in collaboration with the team at UK Games Expo. We love discovering new games, especially when they're interesting and unique.
The Indie Market is our attempt to bring the growing indie market scene to the UK. Modelled after successful events like the Indie Games Night Market at PAX Unplugged, we hope to support and encourage the UK indie game scene by providing a place to showcase your games without a huge financial investment.